However, if one or more buttons is turned on, any active node will choose one of those buttons at random and move in that direction. A grey cell with all of it’s buttons turned off will do nothing. Each cell has 6 buttons surrounding it – these can be turned on or off by clicking on the outer region of the hexagon. Grey nodes can be used to re-direct active nodes in a randomized fashion. Red cells delete any active node that comes into contact with it. Orange cells are used to reverse the direction of any active node that crosses it. Each cell has a MIDI note that it is associated with, and that note will play whenever an active node comes into contact with a cell that has been set to yellow. Yellow cells are used to trigger MIDI notes. Active nodes are generated with a direction, and they travel across the hexagonal grid in that direction. Green cells generate ‘active nodes’ in one of several ways – either upon starting the MIDI clock, or at a user-specified tempo, or triggered directly by the user pressing a button. The function of a cell is determined by it’s color: Each cell within the grid can be set to one of several functionalities. The main part of Hexcel’s interface consists of a hexagonal grid, using the harmonic table. Hexcel can work with any synth that accepts MIDI input. The user has direct control of the amount of randomness in any given sequence. Hexcel is a generative MIDI sequencer based upon the harmonic table, specifically designed for creating semi-random patterns based upon user input. The instrument features also separate mono outputs for each sampler for those who prefer this over the in-built effects. Samples vary from top loops, kicks, traditional percussion, 808s, kitchen recordings to even full beats. ![]() Snapshots (presets) can be triggered via MIDI input and like this bigger structures (song mode) can be crafted.ĥ0 snapshots are integrated. Simple inspirations and complex percussive structures can be easily made from experimental material up to full House Music based beats. Rhythm 2 also let’s you now use a 4 band equalizer and apply 4 effects for each player separately. 8 sample players can be separately manipulated in loop range (so polyrhythms can be made), start, frequency, playback modes & speeds. Cycles & Spots present the follow up to Rhythm, a percussion instrument for Native Instruments’ Reaktor.Ĩ00 fresh new loops are integrated in this version which also offers extended functionality.
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